CreateAR was founded in 2016 by games industry and web veterans who set out to prove that augmented reality content could express the best in quality, accessibility, and engagement.
In 2016, CreateAR began producing experiential marketing applications for the Microsoft Hololens with notable clients including Mercedes-Benz Japan.
In 2017, CreateAR was awarded an enterprise training contract with a Fortune 500 auto manufacturer and was subsequently invited to join Microsoft’s Mixed Reality Partnership program. The company’s flagship product line Spire™ provides unparalleled end-to-end content creation in augmented reality for training and education.
Spire™ represents the first step in the company’s plan to democratize frontier software development. CreateAR's intuitive user experience (IUX™) and spatial artificial intelligence (SAI™) systems are lowering the barrier of entry and showing that cutting edge technology can also be accessible technology.
With the roll out of Trellis™, its elastic-cloud backend, CreateAR is one step closer to its initial mission, to optimize augmented reality content creation for the end-user market.
Game director with a personal mission to inspire healthy relationships with technology. Public speaker, patent author, and expert witness.
Hands on, full stack tech leader with extensive experience in software architecture, rendering, mathematical modeling, and realtime networking.